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Hi there,
Bob Hughes wrote:
> Neat-o. No idea how you did the turbulent colors. I would have thought it
> was done with 'blob' components which have individual textures, but I've
> never seen the boundaries anything but smooth.
Do you mean the colors on the surface ? The surface consists of individual triangles
(14492) and was generated by a molecular graphics program GRASP. The colors on the
surface outline the contributions of certain types of atoms to the surface. i.e.
white surface area = CB atoms etc. ( This is why it looks a bit odd. It is
delibrately not smoothed ). In the animation the filter value of
the colors of the surface was varied from 0 to 1 and back while at the same time
white was added
to the color up to 80 % to make the surface really transparent in the middle of the
animation.
> This animation could be better if made more loopable, the sky being what's
> causing it not to be.
'Loopable' meaning a full rotation of the sky so that one would not see the
begining/end of the animation ? I tried this but the sky is just way to fast for 45
frames. I tried a still sky with clouds forming and disappearing but I had trouble
with this too because I did not want to 'undo' exactly what was done. Anyhow I agree
the sky is not too good. I have not used 'extra' things in povray alot
before - only molecules and surfaces but rarely planes ( floor ) let alone sky !
> You might try to 'phase' the 'color_map' instead of
> rotate the sky at all. Hmmm, but then it wouldn't be turning... oh well, I don't
> have any other ideas.
Thanks for the comments. I really appreciate this.
Lothar.
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